Workshops

Workshop overview

In each of the weekly workshops you will be acquiring very specific skills.  These are summarised in bullet points, as you will see below.  Please ensure that you have mastered each of the skills in a workshop before proceeding to the next workshop.

Once you have completed a workshop, please go to the spreadsheet at:

http://www.editgrid.com/user/chrishutchison/Student_SL_Names_2011

and, in the row for your name, write the word ‘Done’ under the workshop heading.  You will then be expected to show evidence of your having completed the workshop, e.g., by being able to show me the content you have created.

Workshop 0: Orientation

In preparation for this workshop, you should already have created a Second Life account for yourself.  In this session you will learn:

  • basic navigation skills such as walking, running, flying, and teleporting
  • basic camera skills such as zooming and panning
  • the core features of the Viewer 2 and Phoenix viewer interfaces
  • how to communicate using Local Chat and IM
  • how to manage your Inventory

There are no exercises for this session.

Workshop 1: Basic building skills

In preparation for this workshop, you should:

  • have already mastered the basic skills of walking, flying, and managing your Inventory
  • have acquired textures you may apply to your created objects (you can pick up free textures in the solipCISM shop or from the Second Life Marketplace)

In this workshop you’ll learn how to build a simple linked multi-prim object.  Specifically, you will learn:

  • what SL’s basic ‘prims’ (primitive object, i.e. building block type) are
  • why prim count is important (SL allows you a maximum of 15,000 objects per region)
  • that basic prims have a maximum size of 10*10*10 metres, and ‘megaprims’ might cautiously be used for objects larger than that
  • how to ‘rezz’ a basic ‘prim’ to the ground in order to begin building
  • core features of the Edit window (we’ll return in a later workshop to look in detail at lesser used features)
  • how to use alt-zoom and ctrl-alt-zoom to change the viewing distance and viewing angle
  • how to move, position, rotate, and resize a prim using your mouse
  • how to use the grid, and to snap to grid for more accurate alignment
  • how to move, position, rotate, and resize a prim using the Edit window
  • how to hollow a prim
  • how to cut a path in a prim
  • how to texture a prim, all faces and selected faces
  • how to link and unlink prims; the ‘root’ prim
  • why one might want to create physical, temporary, and phantom objects
  • how to lock an object
  • how to name your object (and why you should do so)
  • how to set permissions on an object
  • how to minimise ‘lag’

Exercise: As evidence of your having completed the workshop, you will have created and saved to your inventory, with full Copy-Modify-Transfer permissions, a simple multi-prim named object such as an opened hardback book with text, a brick flower bed with flowers, a glass top coffee table, or any other comparable object of your choice.

Indicative tutorials: The one-prim picture frame, Creating a book

Indicative reference document: Building tools (Second Life wiki)

Workshop 2: Advanced content creation

In preparation for this workshop, you should:

  • have acquired, and have in your inventory, at least some short audio clips (you can pick up free sounds in the solipCISM shop or from the Second Life Marketplace)
  • have acquired, and have in your inventory, some animations (these too you can pick up in the solipCISM shop or from the Second Life Marketplace)

In this workshop you’ll learn:

  • how to use the advanced features in Edit mode (and why you might want to use them)
  • how to use the free and open source graphics program GIMP to create textures
  • how to create semi-transparent textures
  • the difference between animations and gestures, and how to create new gestures
  • how to create gestures with text, audio clips, and animations

t.b.c.

Exercise: As evidence of your having completed the workshop, you will have created and saved to your inventory, with full Copy-Modify-Transfer permissions, a simple named object such as an audio CD, a 2D statue, or a wrought iron gate.

Indicative tutorials: Working with textures, Creating transparent textures, Importing music files into Second Life

Workshop 3: Basic scripting in Second Life

In this workshop you’ll learn:

t.b.c.

As evidence of your having completed the workshop, you will have created and saved to your inventory, with full Copy-Modify-Transfer permissions, a simple multi-prim named object such as an opening or revolving door, a sittable chair or cushion, or a moving flag on flagpole.

Workshop 4:

In this workshop you’ll learn:

t.b.c.

Indicative tutorial:

Workshop 5:

t.b.c.

Indicative tutorial:

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s