It’s quite obviously impossible for me to keep track of all educational uses of SL in all disciplines, and constraints on my time place limits on how many of the hundreds of locations I’ve visited that I am able to document. Thus the following listing represents only a small fraction of what Second Life has to offer.
Artificial Intelligence Workshop (at Schome)
“LindenAIML is an AIML style markup interpreter implemented in Linden Scripting Language for the Second Life development platform. Uses include natural language interface to other LSL objects/scripts as well as virtual concierges for Second Life property.”
“Visit OKAPI Island in the 3-D virtual environment of Second Life and explore the past and present of Catalhoyuk, a 9000-year-old village located in present-day Turkey. OKAPI Island features virtual reconstructions of the excavation site and multimedia exhibits of research data. The Island was constructed by a team of undergraduate research apprentices during the Spring and Fall 2007 semester. The Remixing Catalhoyuk program includes lectures, guided tours, games, and much more.”
The ARCH Network: Architecture & Design in Virtual Worlds
“The ARCH Network is a resource for architects, engineers, construction professionals, and educators interested in using multi-user, online, virtual environments (MOVE).
The primary aim of the ARCH Network is to improve the quality and efficiency of architecture and the built environment by accelerating, simplifying, instigating and facilitating the adoption and development of multi-user, online, virtual environments by providing resources, services and a community network that can help organizations understand and leverage this emerging technology.
This network accompanies a complete set of resources designed to help architects, designers, educators and AEC professionals using virtual worlds in professional practice, education, and experimental design exploration.”
Teaching Architecture via Second Life — Interview with Terry Beaubois
“Terry Beaubois had a problem when he was offered a position teaching architecture at Montana State University. He wasn’t ready to move to Bozeman, Montana where the campus is located. So he figured out a way to teach the course from his home in Northern California by creating a virtual classroom in Second Life but even though he’s now based Bozeman, Beaubois hasn’t abandoned his virtual classroom. In fact he’s expanded it into a program he directs called the Creative Research Lab which is part of the school’s College of Arts and Architecture.”
“Architecture in Second Life Is a World All Its Own
A teaching tool, a practice aid, and a game-changing reinterpretation of design—Second Life is leading architecture into a new realm of possibilities”
English Literature and Drama
Literature Alive! / The Literary Holodeck Project
“Performing a Play in Second Life”
The Globe Theatre at sLiterary and at Rennaissance Island
Foul Whisperings, Strange Matters (Macbeth)
Western Front, 1917, Front Line (World War I war poetry)
See the excellent 47 minute documentary at:
The SL Bar Association
“The SL Bar Association is an informal professional organization that helps members navigate the Second Life® legal landscape. Meetings, lectures, and social events are held regularly. Attorneys, legal scholars, and other legal professionals are encouraged to join.”
3D Internet Law
“Cooke Kobrick & Wu LLP is a Silicon Valley law firm, whose intellectual property and commercial litigation and technology transactions expertise can assist companies creating virtual worlds or multiuser online games and businesses establishing presences on the 3D Internet to defend their legal rights, minimize their liabilities, and understand their legal obligations.”
Forensis Michalak (Michael Bromby) introduces his pilot project on using virtual worlds in teaching in Law
Life Sciences, Medicine, and Healthcare
Virtual Medical Sites in Second Life
Second Life and medical education: new study (February 2010)
“In July 2007, the Department of Biosurgery and Surgical Technology at Imperial College London created a virtual hospital in the 3D virtual world of Second Life and a series of ‘machinima’ documentary films to describe what healthcare of the future could look like. This is an ongoing experimental, innovative and efficient means of communicating complex healthcare messages as well as illustrating what healthcare of the future could look like. The design of the virtual hospital in Second Health is based on the principles and recommendations outlined in the recently published Healthcare for London: A Framework for Action.”
UK Virtual Hospital
St George’s University
University of Leicester Virtual Genetics Laboratory
Part of SWIFT (Second World Immersive Future Teaching)
“The project is funded by the Higher Education Academy under the National Teaching Fellowship Scheme (NTFS) and acknowledges the growing need for new approaches to effective laboratory-based learning; issues of space, time and resources lead to pedagogical limitations in the use of practical classes involving student engagement in pre-designed experiments.
SWIFT addresses these limitations by developing laboratory activities in Second Life, researching their impact on teaching and learning in biomedical sciences, and thereby providing exemplars for transfer to other sciences.
SWIFT investigates the student experience and learning outcomes from these Second Life activities, and compares them with outcomes from other modes of learning. It is not intended that such approaches should replace real-life laboratory activities but complement them, improving the learning experience.”
University of Warwick Mathematics Department
Music Academy Online