Help pages

These Help pages provide basic information on orientation, building, scripting, content creation, and software. For more extensive and more advanced documentation, refer to the Second Life Knowledge Base or, for specific topics, follow the links embedded in the Help pages of this blog.  See also the blogroll links, under the header ‘Tutorials’, towards the bottom of the sidebar.

General issues not covered elsewhere, FAQs, and troubleshooting are on this page. Specific SL topics are on sub-pages.

What is a SLURL and how do I create one?

makeslurl.pngA SLURL is a Second Life URL (hyperlink). SLURLs provide direct teleport links from your web browser to locations in Second Life. To build an SLURL, you need to know the name of the location and the coordinates (x, y, and z). There are several ways of generating a SLURL; the simplest is to find the desired location on the Map, then to click the ‘Copy SLURL to clipboard’ button. You can then simply paste the SLURL into a document.

You’ll find more extensive explanations on using and customising SLURLs here:
as well as a SlurlBuilder here:

How do I configure Firefox to recognise the secondlife:// protocol?

This may only be an issue in Linux (I don’t use Windows, so I’ve no idea whether it’s an issue for MSIE or for other browsers in Windows).

  • Type about:config in the Firefox address bar
  • Right-click anywhere in the listing and select New > String
  • A dialogue window will pop up asking you to ‘Enter the preference name’: type and hit Enter
  • A second dialogue will pop up asking you for the value: type the path to the folder that contains the Second Life application
  • Restart Firefox. Any SLURL link should now work fine.

What are the ‘Client’ and ‘Server’ menus for? and where can I find them?

You’ve heard about them … but what and where are they? By default, the ‘Client’ and ‘Server’ menus are hidden in your SL viewer. To show them, hit Ctrl-Alt-D on Windows and Linux or Cmd-Ctrl-D on a Mac.

For a detailed run-through of the menus, read:

Torley Linden, ‘10 debug options you should know about‘.


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