1. MUVEs in business. Trade shows, events management. Running a business in Second Life
  2. MUVEs in government. Case studies: the Federal Consortium for Virtual Worlds, the National Defense University, vGov
  3. MUVEs in education and research. Case studies: ScienceSim. Virtual universities (Rockcliffe, St Leo, etc)
  4. MUVEs in the arts and entertainment. Case studies: virtual worlds in therapy and psychiatry, etc
  5. Virtual museums, virtual history, virtual archaeology.
  6. Frontiers. Web 3.0: from the 3D desktop to the 3D Internet



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