I’m currently rewriting the module descriptor as we move, next year, from the current one-semester 15 credit module to the year long 30 credit module (to be retitled ‘Virtual Worlds in Education, Business, Government, and Culture: Strategy and Development’). I’m rather chuffed at the prospect of having so much more teaching time to encompass many of the topics that, at present, I can only give cursory mention to.
I’m in particular looking forward to devoting entire sessions to each of the following application areas:
- Business applications of MUVES, including machinima for corporate communications
- MUVEs in education; as a platform both for teaching and for business, medical, and scientific visualisation (e.g. ScienceSim)
- MUVEs in government
- MUVEs as a platform for graphical artists
- … and machinima as itself an art form
This morning I was sent a link to recent videos by the immensely talented Second Life machinima artist TutsyNavarathna, whose work I first discovered just over a year ago and which I included in my teaching last year. Little more I wish to write at the moment, so I’ll finish here with one of his movies from around a year ago.
Cristina García-Lasuén, ‘Video Art Now: Real, Virtual, and Machinima’, ArtPulse Magazine.